
Might and Magic II: Gates to Another World
1988·New World Computing, New World Computing
Role-playing, Turn-based strategy · Mac, Amiga, Apple II +9
65/100Scored 65 out of 100: IGDB score15 ratings
Rate it, shelve it, and keep Might and Magic II: Gates to Another World on your deck.
About
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
Trailer
Screenshots
At a glance
- Released
- 1988
- Genres
- Role-playing (RPG) · Turn-based strategy (TBS) · Adventure
- Platforms
- Sharp X68000 · PC-8800 Series · Commodore C64/128/MAX · Super Nintendo Entertainment System · Sharp X1 · Sega Mega Drive/Genesis · Mac · DOS · Amiga · Apple II · MSX · Super Famicom
Where to play
Reviews
- Released
- 1988
- Publishers
- Electronic Arts, New World Computing, StarCraft, Elite Systems
- Genres
- Role-playing (RPG) · Turn-based strategy (TBS) · Adventure
- Platforms
- Sharp X68000 · PC-8800 Series · Commodore C64/128/MAX · Super Nintendo Entertainment System · Sharp X1 · Sega Mega Drive/Genesis · Mac · DOS · Amiga · Apple II · MSX · Super Famicom











